dumb fish child (
hydrokinetics) wrote2018-03-07 07:09 pm
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AWASH APP.
Applicant Info
Name: Ty
Contact:
alternatively
Current Character(s): John Egbert
Reserve: here
Character Info
Character's Name: Percy Jackson
Character's Canon: Riordan Chronicles
Character's Age: 17
Canon Point: Post-Trials of Apollo, The Hidden Oracle
Background/History: Percy's personal wiki
Strengths:
Loyalty: Percy as a whole is a pretty trusting guy. As a misfit for a good chunk of his life, when he finds people who treat him well, he tends to latch onto those people. Percy has found a lot of his downfalls coming from placing trust in people and those people preying on his genuine, sometimes earnest nature to take everything at face value (see: Nico di Angelo prepping Percy for the final fight of the Titan War by taking him to the Styx and later finding out he's being sold out to Hades.) Even after things like that though, Percy finds it in his heart to be able to (sometimes begrudgingly) forgive these people. It's Percy's ability to be loyal to his morals and his friends that help him forgive and move on, and it's his loyalty that allows him to think of others in addition to himself.
Determination: It's because of his ability to sympathize and his strong desire to protect that Percy finds himself thinking of the underdog. Even before discovering he's a demigod Percy's the one to befriend the kids nobody wants to befriend. He tries to see the best in people and keep peace, even if he's unsure if he believes everything he's saying. Percy's job is to keep morale up and keep everyone settled and it's those traits that make him a natural-born leader. He knows how to delegate and he understands how to play up his team's strengths and weaknesses. A leader not only knows how to run an army and come out victorious, but a leader keeps promises. While Percy earns accolades from several people, including the gods, he often uses them as bargaining tools to make things better and right several wrongs. He's never one to run from a fight and even when he doesn't want to get involved, he's incapable of turning his back on something that needs to be done.
Adaptability: One of Percy's key traits is his nature to be brave and reckless. Part of it comes from his ADHD, part of it comes from Percy being Percy. When he first learns of his demigod linage he's more scared and unsure of himself but as time goes on Percy grows into his abilities and finds his own strength. He may not be analytical like Annabeth and it's been said more than once that his plans suck sometimes, but Percy excels in the art of being resourceful and being able to make things up on the fly. Percy isn't necessarily clever, but he knows how to use his surroundings to the best of his ability. While he can get himself to point A quite easily, Percy does have trouble seeing himself to point B and understanding the greater picture and consequences of his actions until it's too late. There are several instances in which Percy's plans nearly backfire, but somehow he manages to come up with something else to save himself and his friends.
Weaknesses:
Loyalty: While loyalty has driven Percy several times, loyalty is also a double-edged sword for him. All demigods have a fatal flaw and Percy's is personal loyalty (as notated by Athena. Namely: "To save a friend, you would sacrifice the world.") Percy is the type of person who will sacrifice everything in order to save those he cares about most. He rarely sees as a flaw but it happens often enough such as his dismissal of an offer for immortality so he could stay with Annabeth, falling into Tartarus at the risk of harming himself so that Annabeth wouldn't have to face it alone, trying to take on Gaea himself so that his friends wouldn't have to do so…you get the idea. It takes a lot for him to realize sometimes he has to let his friends fight their own battles, but often times he'll still try to intervene even to the point he comes thisclose to completely ruining a prophecy to save the world.
Impulse: Percy can be a reckless teenage boy both verbally and physically . Poseidon once says "Obedience does not come naturally to you, does it? I must take some blame for that, I suppose. The sea does not like to be restrained" and this is probably the best summation of Percy in general. Percy doesn't really react well to people who bully him or tell him what to do and often times he'll mouth off to opponents or come up with some sarcastic remark. He tends to react first and think later, running straight into battle or saying the first thing that comes to mind without a filter. In addition, he's the one who has a tendency to break the rules to get things done, going on his own path and making his own decisions which has lead him right into trouble more than once. Sometimes this can works in his favor, but in plenty of other cases it takes some fast talking to save himself.
Anger: By nature Percy isn't exactly an angry dude, but he is quite capable of an insane amount of anger and gods help whoever's on the other end of it. Tied into his loyalty, Percy sometimes has been known to give into darker urges as revenge and he has more than one hot-button that sends his fists flying or his sword swiping. Usually if someone threatens harm to his loved ones or someone taunts him he becomes easily irritated and has been known to resort to violence such as making a goddess choke on her own tears or nearly punching out his teammates. It's a dangerous combination when combined with raw strength and Percy has been cited to "fight like a demon" which is even more dangerous. Anger tends to be a driving force and while he doesn't hold grudges like Hades kids, he has been known to act irrationally out of rage and likely would give in in some cases without something (or someone) to ease his temper.
Powers/Abilities:
Hydrokinesis. Percy can control every form and great volumes of water. The following is a breakdown of how Percy can use his Hydrokinesis:
-Hydrogenesis: Percy can create water from his own power. It takes a lot of his own energy to do so, but water can be created out of thin air and used to fuel things such as personal hurricanes. He's also been known to create water out of items such as seashells.
-Water Solidification: Percy can harden water into an almost solid shape. Examples of this include shielding himself, walking on water, and punching a monster in the face with two giant hands made of water that mirrored his own motions.
-Atmokinesis: Percy can summon hurricanes/cyclones and other types of storms.
Electrokinesis: More than likely it's a fluke but Percy is capable of generating small amounts of lightning while creating his storms.
Aerokinesis: Percy can summon strong winds and control them in his hurricanes/cyclones.
Geokinesis: Percy can create earthquakes on his own and also to a degree can cause volcanic eruptions.
Cryokinesis: Percy is capable of controlling ice, snow, and icy water considering they're all just different forms of liquid.
Toxikinesis: Percy can control and manipulate poisons since, again, just a different form of liquid.
Healing: When in contact with water, he can heal most wounds and poisons. However, this is mostly self-healing.
Water Propulsion: Percy can control water to propel himself around...like a small boat. He can also shoot water at targets.
Underwater breathing: Percy can breathe underwater. He can also generate oxygen bubbles to help other people breathe underwater.
Water Immunity: Percy can submerse himself in any depth of water and remain unaffected by the water pressure. He stays dry when he's in the water (though has the will to get wet if he feels like it) and can dry items that are underwater as long as he's in contact with them.
Heat Resistance: Percy has an incredibly high resistance to heat and burns, though he's not immune. It takes much longer for heat to bother him but the longer he's exposed the greater his chances are of being burned.
The ability to speak to sea creatures and equine creatures (horses/zebras/etc.): Since his father is the ruler of the sea and also created horses out of sea foam, Percy has the ability to speak to sea creatures (mythological and real) and equine creatures. This is a form of telepathy.
Prophetic dreaming: It's hard to really pinpoint a term for this, but basically demigods (Percy especially) have the ability to be able to receive messages from others and see future events in their dreams. This may be nullified in the game itself.
Empathy Link: This is something he only has open with his friend Grover, but it's basically a psychic link that's opened up between demigod and satyr that allows the pair to see, feel and telepathically communicate with one another. The catch is that if one end of the link dies, it's likely the other will, too. This may be nullified in the game itself.
Swordsmanship: Percy is trained in the art of swordsmanship and has been training with his weapon, Riptide, for five years. Canonically stated to fight like a demon, he's capable of slashing, stabbing and basically being a one-man army.
Enhanced Physical Condition: Generally speaking Percy is much faster, stronger, durable and more agile than a standard mortal. This allows him to sustain a large amount of injuries and live through things he probably shouldn't live through, like wars and blowing up a chunk of the Northwest of America and falling from the St. Louis Arch. He delivers some pretty hard hits, can take even harder hits, bend and twist his way around tricky situations, make leaps and jumps that manage to impress gods, etc.
Sailing Skills: Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can also telekinetically control these.
Perfect Bearings: Percy has perfect bearings on the ocean, so he can easily navigate his way at sea.
Other Noteworthy Traits:
ADHD/dyslexia: Greek demigods are often born with ADHD, dyslexia or, in most cases like Percy, both. The reasoning behind this comes from demigods being hardwired to read Ancient Greek and also being born with battle-ready reflexes. But generally speaking it means that Percy has issues reading and writing and sitting still.
Leadership: As a multi-time successful quest leader and someone who has led both the Greek and Roman army, Percy has shown battle prowess and the ability to lead large parties both in battle and in training.
Willpower: Not sure if this is relevant entirely but Percy also possesses an incredibly strong will that allows him to endure a lot of bullshit like holding up the sky, bathing in the Styx, wandering around Tartarus, stuff like that.
He also apparently can play the kazoo.
Weapons & Other Special Inventory:
ON HIS PERSON:
-his clothes! Namely blue jeans, an orange Camp Halfblood shirt, probably a hoodie similar to this, and sneakers.
-his camp necklace! It's a leather cord with five clay beads symbolizing each summer he's been to CHB
-Riptide! Riptide is his main weapon, a 3-foot long celestial bronze sword that disguises itself as a ballpoint pen. This sword is tied to Percy in a way that no matter where he loses it, the pen will return to his pocket in pen form. It can also work as a normal pen.
-Whatever junk is in his pockets! So namely his wallet, his car keys, and possibly a kazoo.
-Mrs. O'Leary. Mrs. O'Leary technically counts as a pet, but she's also a giant hellhound. Gifted to him by a man named Quintus, Mrs. O'Leary is a black dog about the size of a tank. She's friendly and loyal unless someone threatens Percy, and she's also capable of shadowtraveling and potentially sensing dead things.
Extra Item:
Wristwatch Shield, made for him by his brother, broken, refixed, and then lost.
Color: Blue! Specifically #136f92 if possible. Blue is incredibly significant to Percy for a few reasons but namely because his father is Poseidon which makes him the son of a sea god and also his mother used to make blue food for him both as a way to cheer him up, as a defiance against one of Percy's stepfathers...and as a way of saying anything can happen.
Sample: The first Awash TDM and the second Awash TDM
[ OPTIONAL ] World Aspect: The Mist is essentially the magical force that tricks the human mind into ignoring the mythical. It means that normal humans without the Sight would see monsters and weapons as every day objects.
Name: Ty
Contact:
Current Character(s): John Egbert
Reserve: here
Character Info
Character's Name: Percy Jackson
Character's Canon: Riordan Chronicles
Character's Age: 17
Canon Point: Post-Trials of Apollo, The Hidden Oracle
Background/History: Percy's personal wiki
Strengths:
Loyalty: Percy as a whole is a pretty trusting guy. As a misfit for a good chunk of his life, when he finds people who treat him well, he tends to latch onto those people. Percy has found a lot of his downfalls coming from placing trust in people and those people preying on his genuine, sometimes earnest nature to take everything at face value (see: Nico di Angelo prepping Percy for the final fight of the Titan War by taking him to the Styx and later finding out he's being sold out to Hades.) Even after things like that though, Percy finds it in his heart to be able to (sometimes begrudgingly) forgive these people. It's Percy's ability to be loyal to his morals and his friends that help him forgive and move on, and it's his loyalty that allows him to think of others in addition to himself.
Determination: It's because of his ability to sympathize and his strong desire to protect that Percy finds himself thinking of the underdog. Even before discovering he's a demigod Percy's the one to befriend the kids nobody wants to befriend. He tries to see the best in people and keep peace, even if he's unsure if he believes everything he's saying. Percy's job is to keep morale up and keep everyone settled and it's those traits that make him a natural-born leader. He knows how to delegate and he understands how to play up his team's strengths and weaknesses. A leader not only knows how to run an army and come out victorious, but a leader keeps promises. While Percy earns accolades from several people, including the gods, he often uses them as bargaining tools to make things better and right several wrongs. He's never one to run from a fight and even when he doesn't want to get involved, he's incapable of turning his back on something that needs to be done.
Adaptability: One of Percy's key traits is his nature to be brave and reckless. Part of it comes from his ADHD, part of it comes from Percy being Percy. When he first learns of his demigod linage he's more scared and unsure of himself but as time goes on Percy grows into his abilities and finds his own strength. He may not be analytical like Annabeth and it's been said more than once that his plans suck sometimes, but Percy excels in the art of being resourceful and being able to make things up on the fly. Percy isn't necessarily clever, but he knows how to use his surroundings to the best of his ability. While he can get himself to point A quite easily, Percy does have trouble seeing himself to point B and understanding the greater picture and consequences of his actions until it's too late. There are several instances in which Percy's plans nearly backfire, but somehow he manages to come up with something else to save himself and his friends.
Weaknesses:
Loyalty: While loyalty has driven Percy several times, loyalty is also a double-edged sword for him. All demigods have a fatal flaw and Percy's is personal loyalty (as notated by Athena. Namely: "To save a friend, you would sacrifice the world.") Percy is the type of person who will sacrifice everything in order to save those he cares about most. He rarely sees as a flaw but it happens often enough such as his dismissal of an offer for immortality so he could stay with Annabeth, falling into Tartarus at the risk of harming himself so that Annabeth wouldn't have to face it alone, trying to take on Gaea himself so that his friends wouldn't have to do so…you get the idea. It takes a lot for him to realize sometimes he has to let his friends fight their own battles, but often times he'll still try to intervene even to the point he comes thisclose to completely ruining a prophecy to save the world.
Impulse: Percy can be a reckless teenage boy both verbally and physically . Poseidon once says "Obedience does not come naturally to you, does it? I must take some blame for that, I suppose. The sea does not like to be restrained" and this is probably the best summation of Percy in general. Percy doesn't really react well to people who bully him or tell him what to do and often times he'll mouth off to opponents or come up with some sarcastic remark. He tends to react first and think later, running straight into battle or saying the first thing that comes to mind without a filter. In addition, he's the one who has a tendency to break the rules to get things done, going on his own path and making his own decisions which has lead him right into trouble more than once. Sometimes this can works in his favor, but in plenty of other cases it takes some fast talking to save himself.
Anger: By nature Percy isn't exactly an angry dude, but he is quite capable of an insane amount of anger and gods help whoever's on the other end of it. Tied into his loyalty, Percy sometimes has been known to give into darker urges as revenge and he has more than one hot-button that sends his fists flying or his sword swiping. Usually if someone threatens harm to his loved ones or someone taunts him he becomes easily irritated and has been known to resort to violence such as making a goddess choke on her own tears or nearly punching out his teammates. It's a dangerous combination when combined with raw strength and Percy has been cited to "fight like a demon" which is even more dangerous. Anger tends to be a driving force and while he doesn't hold grudges like Hades kids, he has been known to act irrationally out of rage and likely would give in in some cases without something (or someone) to ease his temper.
Powers/Abilities:
Hydrokinesis. Percy can control every form and great volumes of water. The following is a breakdown of how Percy can use his Hydrokinesis:
-Hydrogenesis: Percy can create water from his own power. It takes a lot of his own energy to do so, but water can be created out of thin air and used to fuel things such as personal hurricanes. He's also been known to create water out of items such as seashells.
-Water Solidification: Percy can harden water into an almost solid shape. Examples of this include shielding himself, walking on water, and punching a monster in the face with two giant hands made of water that mirrored his own motions.
-Atmokinesis: Percy can summon hurricanes/cyclones and other types of storms.
Electrokinesis: More than likely it's a fluke but Percy is capable of generating small amounts of lightning while creating his storms.
Aerokinesis: Percy can summon strong winds and control them in his hurricanes/cyclones.
Geokinesis: Percy can create earthquakes on his own and also to a degree can cause volcanic eruptions.
Cryokinesis: Percy is capable of controlling ice, snow, and icy water considering they're all just different forms of liquid.
Toxikinesis: Percy can control and manipulate poisons since, again, just a different form of liquid.
Healing: When in contact with water, he can heal most wounds and poisons. However, this is mostly self-healing.
Water Propulsion: Percy can control water to propel himself around...like a small boat. He can also shoot water at targets.
Underwater breathing: Percy can breathe underwater. He can also generate oxygen bubbles to help other people breathe underwater.
Water Immunity: Percy can submerse himself in any depth of water and remain unaffected by the water pressure. He stays dry when he's in the water (though has the will to get wet if he feels like it) and can dry items that are underwater as long as he's in contact with them.
Heat Resistance: Percy has an incredibly high resistance to heat and burns, though he's not immune. It takes much longer for heat to bother him but the longer he's exposed the greater his chances are of being burned.
The ability to speak to sea creatures and equine creatures (horses/zebras/etc.): Since his father is the ruler of the sea and also created horses out of sea foam, Percy has the ability to speak to sea creatures (mythological and real) and equine creatures. This is a form of telepathy.
Prophetic dreaming: It's hard to really pinpoint a term for this, but basically demigods (Percy especially) have the ability to be able to receive messages from others and see future events in their dreams. This may be nullified in the game itself.
Empathy Link: This is something he only has open with his friend Grover, but it's basically a psychic link that's opened up between demigod and satyr that allows the pair to see, feel and telepathically communicate with one another. The catch is that if one end of the link dies, it's likely the other will, too. This may be nullified in the game itself.
Swordsmanship: Percy is trained in the art of swordsmanship and has been training with his weapon, Riptide, for five years. Canonically stated to fight like a demon, he's capable of slashing, stabbing and basically being a one-man army.
Enhanced Physical Condition: Generally speaking Percy is much faster, stronger, durable and more agile than a standard mortal. This allows him to sustain a large amount of injuries and live through things he probably shouldn't live through, like wars and blowing up a chunk of the Northwest of America and falling from the St. Louis Arch. He delivers some pretty hard hits, can take even harder hits, bend and twist his way around tricky situations, make leaps and jumps that manage to impress gods, etc.
Sailing Skills: Percy possesses an intimate awareness of any ship he is on (sailing ships, canoes, motorboats, possibly submarines) and can also telekinetically control these.
Perfect Bearings: Percy has perfect bearings on the ocean, so he can easily navigate his way at sea.
Other Noteworthy Traits:
ADHD/dyslexia: Greek demigods are often born with ADHD, dyslexia or, in most cases like Percy, both. The reasoning behind this comes from demigods being hardwired to read Ancient Greek and also being born with battle-ready reflexes. But generally speaking it means that Percy has issues reading and writing and sitting still.
Leadership: As a multi-time successful quest leader and someone who has led both the Greek and Roman army, Percy has shown battle prowess and the ability to lead large parties both in battle and in training.
Willpower: Not sure if this is relevant entirely but Percy also possesses an incredibly strong will that allows him to endure a lot of bullshit like holding up the sky, bathing in the Styx, wandering around Tartarus, stuff like that.
He also apparently can play the kazoo.
Weapons & Other Special Inventory:
ON HIS PERSON:
-his clothes! Namely blue jeans, an orange Camp Halfblood shirt, probably a hoodie similar to this, and sneakers.
-his camp necklace! It's a leather cord with five clay beads symbolizing each summer he's been to CHB
-Riptide! Riptide is his main weapon, a 3-foot long celestial bronze sword that disguises itself as a ballpoint pen. This sword is tied to Percy in a way that no matter where he loses it, the pen will return to his pocket in pen form. It can also work as a normal pen.
-Whatever junk is in his pockets! So namely his wallet, his car keys, and possibly a kazoo.
-Mrs. O'Leary. Mrs. O'Leary technically counts as a pet, but she's also a giant hellhound. Gifted to him by a man named Quintus, Mrs. O'Leary is a black dog about the size of a tank. She's friendly and loyal unless someone threatens Percy, and she's also capable of shadowtraveling and potentially sensing dead things.
Extra Item:
Wristwatch Shield, made for him by his brother, broken, refixed, and then lost.
Color: Blue! Specifically #136f92 if possible. Blue is incredibly significant to Percy for a few reasons but namely because his father is Poseidon which makes him the son of a sea god and also his mother used to make blue food for him both as a way to cheer him up, as a defiance against one of Percy's stepfathers...and as a way of saying anything can happen.
Sample: The first Awash TDM and the second Awash TDM
[ OPTIONAL ] World Aspect: The Mist is essentially the magical force that tricks the human mind into ignoring the mythical. It means that normal humans without the Sight would see monsters and weapons as every day objects.